
Here’s some of the big features worthy of the spotlight in Update 2.0: Immortal Empires Our official channels are open to (healthy) discussion, debate, and (yes, even) criticism, so take the time to play with the changes, organize your thoughts, and then work with others to build consensus around what you’d like to see evolve in the game.

We want to understand your impressions on things like the balance between factions, trends you’re spotting across the campaigns you play, or anything that just rubs you the wrong way. This release represents a huge step forward for Total War: WARHAMMER III, and we will be working alongside the community to determine the areas where it can continue to evolve and grow in the months and years to come.
We’ve completely overhauled the front-end and faction-select UI for improved usability.We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones.Alongside Attack and Defend requests, you can now ask Allies to Occupy settlements (including colonising ruins).

Daemon factions will no longer automatically declare war on non-Daemon factions.Here’s just a small sampling of the big improvements coming with Update 2.0: With the arrival of the WARHAMMER I and II Legendary Lords and Factions, the bulk of them have also been lovingly re-engineered for their inclusion in Immortal Empires, as have a huge number of Battle maps also being introduced from the previous games.

The much-anticipated Update 2.0 is here, and it’s a biggie…Īctually, scratch that…it’s HUMUNGOUS! On top of introducing the brand-new Immortal Empires game mode to WARHAMMER III, it also rolls in a massive changelog of improvements to nearly every area of the game-from the campaigns and multiplayer settings to the UI and visuals of the game.
